PC Cheats7th Legion Cheats7th Legion All the vehicles you want: Finding 7th Legion a bit heavy going? It doesn't have to be such hard work Here's a list of the numbers and the vehicle they correspond to: 1st digit: Ore carrier2nd digit: Ore truck 3rd digit: Crusader 4th digit: Oppressor 5th digit: Crucifier 6th digit: APC 7th digit: Faith hammer 8th digit: Annihilator 9th digit: Purifier 17th digit: Mortar unit 18th digit: Priest 19th digit: Medic 20th digit: Slaven rider 34th digit: Inquisitor AC 35th digit: Revelator AC 37th digit: Nova AC 39th digit: Redeemer AC The last digit is a mobile construction vehicle (MCV). We suggest you
-=- Contents -=- This is a description of the elements in certain files in the 7th Just an idea for all you Anyway, here is everything you never wanted to know about the data -=- Section 1: The MISSION.INI file -=- Terrain=0 StartCash=150000 AIXtraCash=2000 AICheatCount=5 Brief1=Destroy them! Pulverize them! HowToWin=3 ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb StartX1=84 NumAIs=2 TechLevel=1 ;power,mine,ref,barr - inf,mgun PVStart=0000000000000004000000000000000000000000001 PAStart=0000000000000000000000000000000000000000000 ------------ PVStart specs -------------- There are 43 "bits" in the string, each with the number of each I hope it's obvious you can't have more than 9 of each unit :). I've listed what bit it is, shown what it would look like if you had "Bit 2" (0100000000000000000000000000000000000000000) - Ore Truck "Bit 3" (0010000000000000000000000000000000000000000) - Crusader (7th tank) "Bit 4" (0001000000000000000000000000000000000000000) - Oppressor (Chosen tank) "Bit 5" (0000100000000000000000000000000000000000000) - Crucifier (7th tank) "Bit 6" (0000010000000000000000000000000000000000000) - APC (7th tank) "Bit 7" (0000001000000000000000000000000000000000000) - Faith Hammer (7th tank) "Bit 8" (0000000100000000000000000000000000000000000) - Crucifier (7th tank) "Bit 9" (0000000010000000000000000000000000000000000) - Annihilator (Chosen tank) "Bit 10" (0000000001000000000000000000000000000000000) - Purifier (7th tank) "Bit 11" (0000000000100000000000000000000000000000000) - blows up?? "Bit 12" (0000000000010000000000000000000000000000000) - blows up?? "Bit 13" (0000000000001000000000000000000000000000000) - blows up?? "Bit 14" (0000000000000100000000000000000000000000000) - blows up?? "Bit 15" (0000000000000010000000000000000000000000000) - Machine Gunner (7th unit) * "Bit 16" (0000000000000001000000000000000000000000000) - Machine Gunner (7th unit) * "Bit 17" (0000000000000000100000000000000000000000000) - Mortar Unit (7th unit) "Bit 18" (0000000000000000010000000000000000000000000) - Priest (7th unit) "Bit 19" (0000000000000000001000000000000000000000000) - Medic (7th unit) "Bit 20" (0000000000000000000100000000000000000000000) - Slaven Rider (7th unit) "Bit 21" (0000000000000000000010000000000000000000000) - Marine (7th unit) ** "Bit 22" (0000000000000000000001000000000000000000000) - Commander (7th unit) "Bit 23" (0000000000000000000000100000000000000000000) - Air Transport (air unit) "Bit 24" (0000000000000000000000010000000000000000000) - Sparrow (air unit) "Bit 25" (0000000000000000000000001000000000000000000) - Eagle (air unit) "Bit 26" (0000000000000000000000000100000000000000000) - Hovercraft (air unit) "Bit 27" (0000000000000000000000000010000000000000000) - blows up?? "Bit 28" (0000000000000000000000000001000000000000000) - blows up?? "Bit 29" (0000000000000000000000000000100000000000000) - blows up?? "Bit 30" (0000000000000000000000000000010000000000000) - blows up?? "Bit 31" (0000000000000000000000000000001000000000000) - blows up?? "Bit 32" (0000000000000000000000000000000100000000000) - blows up?? "Bit 33" (0000000000000000000000000000000010000000000) - blows up?? "Bit 34" (0000000000000000000000000000000001000000000) - Inquisitor (7th mech) *** "Bit 35" (0000000000000000000000000000000000100000000) - Revelator (7th mech) "Bit 36" (0000000000000000000000000000000000010000000) - Light Mech (7th mech) *** "Bit 37" (0000000000000000000000000000000000001000000) - Nova (7th mech) "Bit 38" (0000000000000000000000000000000000000100000) - Pyroclast (Chosen mech) $ "Bit 39" (0000000000000000000000000000000000000010000) - Redeemer (7th mech) "Bit 40" (0000000000000000000000000000000000000001000) - blows up?? "Bit 41" (0000000000000000000000000000000000000000100) - blows up?? "Bit 42" (0000000000000000000000000000000000000000010) - blows up?? "Bit 43" (0000000000000000000000000000000000000000001) - Base (aka Mobile Construction Vehicle) ------------ Comments on start units ------------- [**] Maybe it's a bug, but the Marine is COMPLETELY INVISIBLE. [***] Both these mechs look exactly the same, I think the light mech has [$] The Pyroclast seems to crash the game when used to attack a base, One annoyance is that many of the units seem to "blow up" immediately Another problem is that I can't move most of the air units... I can only If you have any info on some of the ones I can't figure out (because I -------------- How to use the PVStart chart ----------------- PVStart=0000000000000040000000000000000000000000001 If we look at our chart, we see this is: "Bit 15" (0000000000000040000000000000000000000000000) - Machine Gunner Or, 4 machine gunners and 1 base. Let's spice things up. How about 4 Novas (gotta love those rapid-fire "Bit 7" (0000003000000000000000000000000000000000000) - Faith Hammer so PVStart=0000003000000000000800000000000000004200001 Don't forget that base, you won't last long without it :). --------- MMission ----------- If you are the server, it may or may not work... Like I said, I don't ---------- BMission ----------- -=- Section 2: DEPEND.DAT -=- This gets a little more complex, or at least cryptic... But not Just read the first line: "To build a power plant, you need a base" Means: What use is this file? Well, if you want (or need :)) to get some of bt_base=bt_power,bt_robot Now you can build a robot hangar without spending 11500 credits to build Here is a list of the names and their equivalents: NOTE: Unfortunately I don't have the registered version yet, so maybe -=- Section 3: BUILD.DAT & VDEPEND.DAT-=- bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech Hmmm... So you need a Robot Hangar to make these mechs, eh? Well, let's bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech Now, we SHOULD be able to build some robots with barracks... Let's <few minutes later> bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech What the heck?!? It looks like just like BUILD.DAT! Well, I'll tell you So, let's try something... Add the line we made earlier bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech into the VDEPEND.DAT file. Another (easier) way is to change every line in VDEPEND.DAT by changing You can get the list of bt_ things from above, but I'm not sure about -=- Section 4: GAMETEXT.TXT -=- This is not really useful, but it's funny... This file has all the text If you have a file called JIVTEXT.TXT, copy it over GAMETEXT.TXT (after Aside: All you C programmers out there should recognize the text as |